Who made Herumon Tower, and the third-party work it is built with. Opened from Settings › Legal & Support › Credits. Every third-party asset that ships in the game is listed here with its licence. Almost all of it is CC0 (public domain dedication), which asks for no credit — we credit it anyway. Nothing licensed CC-BY or under a non-commercial licence ships; the audio sources refused for that reason are recorded in codex/AUDIO_LICENCES.md.
[STUDIO NAME / LEGAL ENTITY NAME]
[TEAM CREDITS — names and roles, as each person wants to be credited]
All licensed clips are CC0-1.0. The per-clip record (file, licence, source URL) is codex/afx_bank.csv and codex/bgm.csv; the rules are in codex/AUDIO_LICENCES.md and on the Audio page. The boss theme, the creature cries, the synthesised interface cues and the boss-victory cue were made for the game and carry no third-party licence.
| Pack | Clips | Licence | Source |
|---|---|---|---|
| Kenney Impact Sounds | 130 | CC0-1.0 | kenney.nl/assets/impact-sounds |
| Kenney Interface Sounds | 100 | CC0-1.0 | kenney.nl/assets/interface-sounds |
| Kenney Music Jingles | 85 | CC0-1.0 | kenney.nl/assets/music-jingles |
| Kenney Sci-fi Sounds | 73 | CC0-1.0 | kenney.nl/assets/sci-fi-sounds |
| Kenney Digital Audio | 62 | CC0-1.0 | kenney.nl/assets/digital-audio |
| Kenney Casino Audio | 54 | CC0-1.0 | kenney.nl/assets/casino-audio |
| Kenney RPG Audio | 51 | CC0-1.0 | kenney.nl/assets/rpg-audio |
| Kenney UI Audio | 51 | CC0-1.0 | kenney.nl/assets/ui-audio |
| Track key | Plays on | Title | Author | Licence | Source |
|---|---|---|---|---|---|
| grasslands | Grasslands | Sunset Plains | yoiyami | CC0-1.0 | opengameart.org/content/sunset-plains |
| tidal | Tidal Shallows | The Seeing Pool | umplix | CC0-1.0 | opengameart.org/content/the-seeing-pool |
| desert | Desert Plains | Desert Loop | iamoneabe | CC0-1.0 | opengameart.org/content/desert-loop |
| thicket | Swarm Thicket | Creepy Forest (F) | haeldb | CC0-1.0 | opengameart.org/content/creepy-forest-f |
| crag | The Crag | White Limestone | bobjt | CC0-1.0 | opengameart.org/content/white-limestone |
| peaks | Storm Peaks | rain and thunders | mikhog | CC0-1.0 | opengameart.org/content/rain-and-thunders |
| bog | Sunken Bog | Swamp Environment Audio | lokif | CC0-1.0 | opengameart.org/content/swamp-environment-audio |
| undercave | Underwater Cave | Nautilus | poinl | CC0-1.0 | opengameart.org/content/nautilus |
| gemstone | Gemstone Cave | Crystal Cave | pro-sensory | CC0-1.0 | opengameart.org/content/crystal-cave |
| hellscape | Flaming Hellscape | The 9th Circle | joth | CC0-1.0 | opengameart.org/content/the-9th-circle |
The 49 sprite-sheet effects of the VFX bank (codex/fx_bank.csv, sheets in assets/fx/bank/, reviewed on the VFX page) are recoloured and recut from these CC0-1.0 sources. The meteor sheet is assembled from the Unity Labs sheets.
| Source | Sheets | Licence |
|---|---|---|
| Unity Labs Paris — VFX image sequences and flipbooks | Baked by tools/make_meteor_sheet.py from FX-009 + FX-013 + FX-006 + FX-012, CandleSmoke01, DiscSmoke01, Explosion00, Explosion01, Explosion01-light, Explosion01-light-nofire, Explosion01-nofire, Explosion02, Explosion02HD, FireBall01, FireBall02, FireBall03, FireBall04, Flame02, Flame03, Flame03-hollow, WispySmoke01, WispySmoke02, WispySmoke03, WispySmoke03b | CC0-1.0 |
| Effekseer — EffectMaterials and the sample effect library (tktk01, tktk02, NextSoft01) | EffectMaterials ef_fire03, EffectMaterials ef_holy01, EffectMaterials ef_ice01, EffectMaterials ef_ice02, EffectMaterials ef_ice03, EffectMaterials ef_lightning01, EffectMaterials ef_lightning02, EffectMaterials ef_lightning03, EffectMaterials ef_parts_hit01, EffectMaterials ef_parts_hit02, EffectMaterials ef_wind01, EffectMaterials ef_wind02, EffectMaterials ef_wind03, sample library NextSoft01__MagicHeal1, sample library NextSoft01__MagicWater, sample library NextSoft01__PowerUp, sample library tktk01__Blow12, sample library tktk01__Blow2, sample library tktk01__Cure6, sample library tktk01__Dark3, sample library tktk01__Sword11, sample library tktk01__Sword4, sample library tktk01__Sword7, sample library tktk01__hozyo4, sample library tktk02__Blow4, sample library tktk02__Claw4, sample library tktk02__Light1, sample library tktk02__Spear2 | CC0-1.0 as recorded in fx_bank.csv [SOURCE URL AND LICENCE TO RE-VERIFY] |
Shipped with the game (play/fonts/) and loaded by this site from Google Fonts. All are licensed under the SIL Open Font License 1.1; the licence text and each shipped family's copyright notice travel with the game as play/fonts/OFL.txt, as the licence asks.
| Typeface | Used in | Licence |
|---|---|---|
| Cinzel | game, codex — © 2012 The Cinzel Project Authors (Natanael Gama) | OFL 1.1 |
| Spectral | game — © 2017 The Spectral Project Authors (Production Type) | OFL 1.1 |
| Grenze Gotisch | game — © 2019 The Grenze Gotisch Project Authors (Omnibus-Type) | OFL 1.1 |
| Metamorphous | game — © 2011 The Metamorphous Project Authors (Sorkin Type Co) | OFL 1.1 |
| Cinzel Decorative, EB Garamond, Alegreya | codex | OFL 1.1 |
| Library | Licence | Notice |
|---|---|---|
| React and ReactDOM 18.3.1 | MIT | Copyright (c) Facebook, Inc. and its affiliates. Shipped in play/vendor/ with the notice intact. |
| Babel standalone 7.29.0 | MIT | Loaded from unpkg only on the developer path that needs it. |
Creature, boss, floor, prop and item art is generated with OpenAI image models (the gpt-image family; the model each batch used is recorded in PIPELINE.md) from prompts written for the game, then cut out and finished by the team; backgrounds are removed with remove.bg. [AI-ART DISCLOSURE WORDING — per Steam's AI content survey and the stores' rules]
Sign-in through Steam (Valve Corporation). Hosted on Cloudflare; this codex is hosted on GitHub Pages. Steam and the Steam logo are trademarks of Valve Corporation. All other trademarks belong to their owners.
.woff2 files and nothing else. play/fonts/OFL.txt now carries the licence and the four families’ notices, and the table above names each holder.codex/AUDIO_LICENCES.md (8 Kenney packs, 22 OpenGameArt submissions, 10 zone tracks, all CC0-1.0), codex/fx_bank.csv (49 sheets from Unity Labs Paris and Effekseer, CC0-1.0), the fonts in play/fonts/ and the vendored React notice. Team credits and the AI-art disclosure wording are placeholders, owed by the backlog entry Legal review of privacy/terms/credits.