CREDITS

Hub › Settings › Credits

Who made Herumon Tower, and the third-party work it is built with. Opened from Settings › Legal & Support › Credits. Every third-party asset that ships in the game is listed here with its licence. Almost all of it is CC0 (public domain dedication), which asks for no credit — we credit it anyway. Nothing licensed CC-BY or under a non-commercial licence ships; the audio sources refused for that reason are recorded in codex/AUDIO_LICENCES.md.

The team

[STUDIO NAME / LEGAL ENTITY NAME]

[TEAM CREDITS — names and roles, as each person wants to be credited]

Audio

All licensed clips are CC0-1.0. The per-clip record (file, licence, source URL) is codex/afx_bank.csv and codex/bgm.csv; the rules are in codex/AUDIO_LICENCES.md and on the Audio page. The boss theme, the creature cries, the synthesised interface cues and the boss-victory cue were made for the game and carry no third-party licence.

Kenney (kenney.nl) — 8 packs

PackClipsLicenceSource
Kenney Impact Sounds130CC0-1.0kenney.nl/assets/impact-sounds
Kenney Interface Sounds100CC0-1.0kenney.nl/assets/interface-sounds
Kenney Music Jingles85CC0-1.0kenney.nl/assets/music-jingles
Kenney Sci-fi Sounds73CC0-1.0kenney.nl/assets/sci-fi-sounds
Kenney Digital Audio62CC0-1.0kenney.nl/assets/digital-audio
Kenney Casino Audio54CC0-1.0kenney.nl/assets/casino-audio
Kenney RPG Audio51CC0-1.0kenney.nl/assets/rpg-audio
Kenney UI Audio51CC0-1.0kenney.nl/assets/ui-audio

OpenGameArt.org contributors

SubmissionAuthorClipsLicenceSource
80 CC0 creature SFXrubberduck38CC0-1.0opengameart.org/content/80-cc0-creature-sfx
80 CC0 creature SFX #2rubberduck35CC0-1.0opengameart.org/content/80-cc0-creture-sfx-2
40 CC0 water / splash / slime SFXrubberduck25CC0-1.0opengameart.org/content/40-cc0-water-splash-slime-sfx
75 CC0 breaking / falling / hit SFXrubberduck32CC0-1.0opengameart.org/content/75-cc0-breaking-falling-hit-sfx
30 CC0 SFX loopsrubberduck22CC0-1.0opengameart.org/content/30-cc0-sfx-loops
25 CC0 bang / firework SFXrubberduck15CC0-1.0opengameart.org/content/25-cc0-bang-firework-sfx
100 CC0 SFXrubberduck17CC0-1.0opengameart.org/content/100-cc0-sfx
Fire CracklingAntumDeluge1CC0-1.0opengameart.org/content/fire-crackling
Catching firethemightyglider1CC0-1.0opengameart.org/content/catching-fire
Fireplace Sound loopPagDev1CC0-1.0opengameart.org/content/fireplace-sound-loop
Flare ignitionqubodup1CC0-1.0opengameart.org/content/flare-ignition
wind1Luke.RUSTLTD5CC0-1.0opengameart.org/content/wind1
Rain + Long ThunderWuxiaScrub1CC0-1.0opengameart.org/content/rain-long-thunder
Ice breaking / shatteringIgnasD5CC0-1.0opengameart.org/content/ice-breakingshattering
Ice spellsbart2CC0-1.0opengameart.org/content/ice-spells
Deep Bone Crack / Break SFXZane Little Music10CC0-1.0opengameart.org/content/deep-bone-crackbreak-sfx
Fleshy Bone Break / Snap SFXZane Little Music10CC0-1.0opengameart.org/content/fleshy-bone-breaksnap-sfx
Bones rattlecongusbongus10CC0-1.0opengameart.org/content/bones-rattle
Ghost Monster Voice Moaning and Growlingqubodup5CC0-1.0opengameart.org/content/ghost-monster-voice-moaning-growling
Different steps on wood, stone, leaves, gravel and mudTinyWorlds8CC0-1.0opengameart.org/content/different-steps-on-wood-stone-leaves-gravel-and-mud
Sand spellqubodup1CC0-1.0opengameart.org/content/sand-spell
Dragon FlapVishwaJai1CC0-1.0opengameart.org/content/dragon-flap-0

Zone music

Track keyPlays onTitleAuthorLicenceSource
grasslandsGrasslandsSunset PlainsyoiyamiCC0-1.0opengameart.org/content/sunset-plains
tidalTidal ShallowsThe Seeing PoolumplixCC0-1.0opengameart.org/content/the-seeing-pool
desertDesert PlainsDesert LoopiamoneabeCC0-1.0opengameart.org/content/desert-loop
thicketSwarm ThicketCreepy Forest (F)haeldbCC0-1.0opengameart.org/content/creepy-forest-f
cragThe CragWhite LimestonebobjtCC0-1.0opengameart.org/content/white-limestone
peaksStorm Peaksrain and thundersmikhogCC0-1.0opengameart.org/content/rain-and-thunders
bogSunken BogSwamp Environment AudiolokifCC0-1.0opengameart.org/content/swamp-environment-audio
undercaveUnderwater CaveNautiluspoinlCC0-1.0opengameart.org/content/nautilus
gemstoneGemstone CaveCrystal Cavepro-sensoryCC0-1.0opengameart.org/content/crystal-cave
hellscapeFlaming HellscapeThe 9th CirclejothCC0-1.0opengameart.org/content/the-9th-circle

Visual effects

The 49 sprite-sheet effects of the VFX bank (codex/fx_bank.csv, sheets in assets/fx/bank/, reviewed on the VFX page) are recoloured and recut from these CC0-1.0 sources. The meteor sheet is assembled from the Unity Labs sheets.

SourceSheetsLicence
Unity Labs Paris — VFX image sequences and flipbooksBaked by tools/make_meteor_sheet.py from FX-009 + FX-013 + FX-006 + FX-012, CandleSmoke01, DiscSmoke01, Explosion00, Explosion01, Explosion01-light, Explosion01-light-nofire, Explosion01-nofire, Explosion02, Explosion02HD, FireBall01, FireBall02, FireBall03, FireBall04, Flame02, Flame03, Flame03-hollow, WispySmoke01, WispySmoke02, WispySmoke03, WispySmoke03bCC0-1.0
Effekseer — EffectMaterials and the sample effect library (tktk01, tktk02, NextSoft01)EffectMaterials ef_fire03, EffectMaterials ef_holy01, EffectMaterials ef_ice01, EffectMaterials ef_ice02, EffectMaterials ef_ice03, EffectMaterials ef_lightning01, EffectMaterials ef_lightning02, EffectMaterials ef_lightning03, EffectMaterials ef_parts_hit01, EffectMaterials ef_parts_hit02, EffectMaterials ef_wind01, EffectMaterials ef_wind02, EffectMaterials ef_wind03, sample library NextSoft01__MagicHeal1, sample library NextSoft01__MagicWater, sample library NextSoft01__PowerUp, sample library tktk01__Blow12, sample library tktk01__Blow2, sample library tktk01__Cure6, sample library tktk01__Dark3, sample library tktk01__Sword11, sample library tktk01__Sword4, sample library tktk01__Sword7, sample library tktk01__hozyo4, sample library tktk02__Blow4, sample library tktk02__Claw4, sample library tktk02__Light1, sample library tktk02__Spear2CC0-1.0 as recorded in fx_bank.csv [SOURCE URL AND LICENCE TO RE-VERIFY]

Fonts

Shipped with the game (play/fonts/) and loaded by this site from Google Fonts. All are licensed under the SIL Open Font License 1.1; the licence text and each shipped family's copyright notice travel with the game as play/fonts/OFL.txt, as the licence asks.

TypefaceUsed inLicence
Cinzelgame, codex — © 2012 The Cinzel Project Authors (Natanael Gama)OFL 1.1
Spectralgame — © 2017 The Spectral Project Authors (Production Type)OFL 1.1
Grenze Gotischgame — © 2019 The Grenze Gotisch Project Authors (Omnibus-Type)OFL 1.1
Metamorphousgame — © 2011 The Metamorphous Project Authors (Sorkin Type Co)OFL 1.1
Cinzel Decorative, EB Garamond, AlegreyacodexOFL 1.1

Software

LibraryLicenceNotice
React and ReactDOM 18.3.1MITCopyright (c) Facebook, Inc. and its affiliates. Shipped in play/vendor/ with the notice intact.
Babel standalone 7.29.0MITLoaded from unpkg only on the developer path that needs it.

Art

Creature, boss, floor, prop and item art is generated with OpenAI image models (the gpt-image family; the model each batch used is recorded in PIPELINE.md) from prompts written for the game, then cut out and finished by the team; backgrounds are removed with remove.bg. [AI-ART DISCLOSURE WORDING — per Steam's AI content survey and the stores' rules]

Services

Sign-in through Steam (Valve Corporation). Hosted on Cloudflare; this codex is hosted on GitHub Pages. Steam and the Steam logo are trademarks of Valve Corporation. All other trademarks belong to their owners.

Changelog