The report panel is how a player talks to the team from inside the game. It is the REPORT A BUG tile on the main menu and Contact Support under Settings › Legal & Support. A person reads every report; the ones that are bugs become fixes in the next bug run, and the fix is logged on the codex page that owns the rule.
| Attached | Why |
|---|---|
| The game's state when you opened the panel | Floor, party, window, battle in progress — a snapshot taken at open time, so what you describe is what we see. Where the state has moved while you typed, the live value rides along too. |
| The recent notices | The lines the game showed you (drops, unlocks, warnings) and any script errors it caught. There is no play log on the device: the action log is kept server side only (T31-2), so the report carries the notices list, each section with its own size ceiling, newest lines kept. |
| The build id | Which version you were running. |
| No screenshot | Nothing is captured from your screen. |
POST /api/feedback, the world object) and is pulled into the team's queue as a numbered file.feedbackSend() builds {kind, title, body, ctx, logs, shot:'', build}; feedbackLogs() is the notices list with per-section ceilings; saveRun() runs first./api/feedback is a WORLD path; admins read it at /api/admin/feedback and mark it with /mark; /api/feedback/export feeds the team's pull. The team-side pipeline (clustering, triage console, ratings) is on Feedback Pipeline.MENU_PLATES.feedback = 'report_a_bug'; the Discord tile is join_the_discord_chat.