Every rules page in one place — progression, combat, accounts, breeding, PvP, the shell. Each entry is a self-contained page: player-facing text first, implementation notes after.
Which floor opens which system (codex/unlocks.csv), the scripted opening on floors 1–5, and the one arrow per rung.
How XP scales with the level gap between a recipient and the enemy it defeats. Forgiving when under-leveled, strict when over-leveled.
Per-level XP requirements, expected battles, and time-to-level bands.
Streak thresholds, ceil(floor^0.65) gating, portal unlock, loss reset.
Endpoint map, the two write paths, debounce rules, trust boundary, derived spawns, sharding and the cost model.
Authority split, transaction contract, accrual caps, replay verification, farm-account gates.
Weekend-only currency exchange: one rotating currency a week, rates derived from acquisition time off the live drop and dismantle tables.
Attack a snapshot, defend while offline: daily attacks, band matchmaking, server-verified results, Glicko-2, weekly seasons.
Arena screen, move timers, crash/disconnect handling, removed-mode quit rules, leaderboards.
The public profile opened from the rankings, the 14 server-awarded badges, and the Steam achievements the same facts unlock.
Timed boons, extra Auto PVP attacks, the premium pens; the server-owned Wraithgold ledger. Real-money purchases are not open yet.
The four death pipelines, the removed inbox, soul gems, and season migration.
Six pens, Food drain over time, pair grade, and the egg economy.
Rare cosmetic roll odds and how variants surface across the roster.
The auto-engage loop, when it advances, and why a transit blocks a battle from starting.
The battle-entry gear lock, and why the optimizer may run mid-fight.
What a gem, rune or scroll does when its item leaves a slot: which paths refund, which fold, and when an orphan is still recoverable.
Avatar plus two creature slots, swap-only, and what an empty slot does.
One fixed 1920×1080 box scaled by fitScale: authored px are stage px, the corner is letterboxed, and position:fixed escapes the zoom.
Consume one creature into another: XP always transfers; grade and mutant only within a species.
Buff identity, additive stacking, re-application, Synergy clauses and targeting.
The shared stat multiplier applied by creature grade across all creatures.
Flat 50/50 roll on hatch, permanent for life, shown as a sign beside the creature's name.
The 1920×1080 stage and how it scales to any screen — the fit factor, the text fitter, the scroll pin, fullscreen & orientation, the build watcher, and per-platform rendering rules (iOS).
Steam, Google and Discord sign-in, Link Account, the one-window rule, the per-account reset (T61), export and the 7-day deletion.
Bug, suggestion or other from inside the game; what rides along with a report and what happens to it.