OTHER SYSTEMS

Every rules page in one place — progression, combat, accounts, breeding, PvP, the shell. Each entry is a self-contained page: player-facing text first, implementation notes after.

Progression
Rules

System Unlocks

Which floor opens which system (codex/unlocks.csv), the scripted opening on floors 1–5, and the one arrow per rung.

⚖

Level Penalty

How XP scales with the level gap between a recipient and the enemy it defeats. Forgiving when under-leveled, strict when over-leveled.

📈

XP & Leveling Curve

Per-level XP requirements, expected battles, and time-to-level bands.

🏟

Win Streak & Floors

Streak thresholds, ceil(floor^0.65) gating, portal unlock, loss reset.

Combat & Meta
📡

Networking Architecture

Endpoint map, the two write paths, debounce rules, trust boundary, derived spawns, sharding and the cost model.

🛡

Save, Economy & Anti-Cheat

Authority split, transaction contract, accrual caps, replay verification, farm-account gates.

⚖

The Shadow Trader

Weekend-only currency exchange: one rotating currency a week, rates derived from acquisition time off the live drop and dismantle tables.

⚔

Auto PVP

Attack a snapshot, defend while offline: daily attacks, band matchmaking, server-verified results, Glicko-2, weekly seasons.

⚔

PvP, Timers & Persistence

Arena screen, move timers, crash/disconnect handling, removed-mode quit rules, leaderboards.

Rules

Profiles, Badges & Achievements

The public profile opened from the rankings, the 14 server-awarded badges, and the Steam achievements the same facts unlock.

Rules

Premium Shop & Wraithgold

Timed boons, extra Auto PVP attacks, the premium pens; the server-owned Wraithgold ledger. Real-money purchases are not open yet.

👻

Death & Realms

The four death pipelines, the removed inbox, soul gems, and season migration.

🧬

Breeding

Six pens, Food drain over time, pair grade, and the egg economy.

✨

Mutant Variants

Rare cosmetic roll odds and how variants surface across the roster.

▶

Autoplay & Floor Transits

The auto-engage loop, when it advances, and why a transit blocks a battle from starting.

🛠

Equipment & Auto-Optimize

The battle-entry gear lock, and why the optimizer may run mid-fight.

💎

Socket Ownership

What a gem, rune or scroll does when its item leaves a slot: which paths refund, which fold, and when an orphan is still recoverable.

⚔

The Active Party

Avatar plus two creature slots, swap-only, and what an empty slot does.

▣

The Stage

One fixed 1920×1080 box scaled by fitScale: authored px are stage px, the corner is letterboxed, and position:fixed escapes the zoom.

†

Devour

Consume one creature into another: XP always transfers; grade and mutant only within a species.

⚔

Status Effects & Buff Stacking

Buff identity, additive stacking, re-application, Synergy clauses and targeting.

⚙

Grade Multiplier

The shared stat multiplier applied by creature grade across all creatures.

♂♀

Gender

Flat 50/50 roll on hatch, permanent for life, shown as a sign beside the creature's name.

Postgame
◆

Void Apex

Floors 101–120: alternating grind floors and über bosses, maxed-out wilds, consumable keys, and the best drops in the game.

Design
Client & Platform
📱

Client Shell & Platform Rendering

The 1920×1080 stage and how it scales to any screen — the fit factor, the text fitter, the scroll pin, fullscreen & orientation, the build watcher, and per-platform rendering rules (iOS).

Rules

Accounts & Sign-in

Steam, Google and Discord sign-in, Link Account, the one-window rule, the per-account reset (T61), export and the 7-day deletion.

Rules

The Report Panel

Bug, suggestion or other from inside the game; what rides along with a report and what happens to it.

Records & History
Retired

Adventure Log (retired)

The player-side log was retired 2026-10-22 (D, T31-2); the action log is server side only. Kept as the record of the system.

Removed

Crafting (removed)

Removed from the game 2026-10-01 (D, card craft). Materials feed Upgrading now; the page is the record.