WIN STREAK & FLOORS

Other Systems › Win Streak & Floors

The tower is 100 floors — 10 zones of 10 — and the Void Apex continues it to 120. Each floor is cleared by winning a streak of consecutive battles; a single loss resets the streak to zero. Difficulty pressure comes from that reset, not from resource attrition.

Clear condition

Threshold by floor

FloorWins to clearFloorWins to clear

Numbers read live from floors.csv. Boss floors (10, 20, … 100) have no streak: one boss fight.

Streak counter

After every battle a compact rectangle shows X / Y (wins / threshold). On a win, X scrolls up and the text pops briefly; on a loss, the rectangle cracks and X rolls back down to 0. It only appears on floors not yet cleared, and it can be switched off under Settings › Battle & Autoplay › Streak Counter (on by default).

Autoplay behaviour

Auto-Advance Floors

When the threshold is met and the portal opens, advance automatically (on by default). Off → keep farming the current floor. Autoplay never auto-enters boss rooms.

Stop Advancing After a Loss

Off by default. On, a lost battle switches Auto-Advance Floors off until you turn it back on — the streak reset becomes a pause, not a slide.

On Death

Stay — remain on the floor and rebuild the streak. Go Down (default) — drop one floor and continue there. A boss loss never descends: the boss room is left, not the floor.

Implementation notes

Changelog

Wild creature levels scale with floor (floor ±3, bell-distributed), and floor equals level — so the streak threshold and the enemy levels both climb together as you ascend. Which advancement stage appears in the wild is governed per line by advancement levels, not by floor bands.